Over the past two weeks, I’ve been keeping an eye on which posts from my Twitter feed were getting the most attention — or, as the Twitterphiles out there would say, trending. Continue reading “A Quick Experiment in Twitter Trends”
This week, my fellow “Creative Design for Instruction Materials” grad students and I had the pleasure of creating stories using five personal photos – but no words! – to tell a story. Continue reading “Five Photo Stories: Peer Edition”
Welcome to “Article Review”, where I put on my scholarly cap and robes to give an academic article its due in critical analysis.
This week’s article:
“Good Game: On the Limitations of Puzzles and Possibilities for Gameful Learning” by Jeremiah Kalir Continue reading “Article Review: “Good Game: On the Limitations of Puzzles and Possibilities for Gameful Learning””
Welcome to Adventures in Technology, where I try out apps, software, and other gizmos that have rumored instructional capabilities.
This week’s adventure: Diigo!
This week, one of our graduate courses assigned two TED Talks:
Ole Qvist-Sørensen – Draw More, Together
Graham Shaw – Why People Believe They Can’t Draw, and How to Prove They Can
As I watched Ole Qvist-Sørensen and Graham Shaw argue for the importance of everyday, casual, and even communal drawing, I was struck by how much they were articulating the concept of “growth mindset”. Continue reading “Draw More: A Growth Mindset”
Like most recovering English Lit nerds, I get heart palpitations whenever I encounter an infographic that not only celebrates my favorite creative types but teaches me something new about them.
One of the best infographics on the subject is RJ Andrews’ “Creative Routines”, published on Info We Trust and thumb-tacked to many a cubicle wall in humanities departments across the globe. Continue reading “Infographics and CARP Design Principles: A Case Study”